Time |
Hall |
Group |
Name |
Country |
|
Duration |
10:00* |
|
|
,
|
Registration of participants / Coffee Break |
| |
|
10:30* |
|
|
,
|
Opening speech |
| |
|
10:45* |
Back End |
BIZ |
Serghey Ghimmelreykh
Сооснователь сообщества МанжетыГД, Геймдизайн-эксперт, Russia
|
The development of gameplay schemes on the patterns of gameplay mechanics |
| 60 minutes |
|
10:45* |
Front End |
TECH |
Andrei Gradinari
Lead Game Designer, Founder Spooky House Studios, Moldova
|
First Steps in AR game development |
| 30 minutes |
|
11:00* |
Imagi- narium |
TECH |
Aleksandr Shlygin
Solution Consultant, Unity Technologies, Russia
|
Unity 2017 and Beyond |
| 30 minutes |
|
11:15* |
Front End |
TECH |
Jozsa Szabolcs
, Hungary
|
The reality of the Adoption Rates of Virtual Reality |
| 45 minutes |
|
11:30* |
Imagi- narium |
TECH |
Grzesiek Mazur
Co-Boss/Programmer at Vile Monarch, Poland
|
Technical postmortem of Crush Your Enemies and Oh ... Sir! The Insult Simulator |
| 45 minutes |
|
12:00* |
Back End |
DESIGN |
Artyom Volkov
Game Designer, Freelancer, Russia
|
Practical Balace of Weapons in Shooters |
| 60 minutes |
|
12:15* |
Front End |
TECH |
Valentin Simonov
Field Engineer, Unity Technologies, Russia
|
Typical Mistakes In The Work With Unity |
| 60 minutes |
|
12:30* |
Imagi- narium |
DESIGN |
Matt Binkowski
Game Designer, Techland, Poland
|
How we balanced Dying Light and how I screwed it up |
| 30 minutes |
|
13:00* |
Imagi- narium |
ART |
Cernisev Evghenii
Simpals Studio, 3D animator, Moldova
|
The Importance of The 12 Pricniples of Animation In The Era of Computer Generated Graphics |
| 30 minutes |
|
13:15* |
Back End |
BOARD |
Wojciech Rzadek
, Poland
|
Creative process in board game development |
| 45 minutes |
|
13:30* |
Front End |
TECH |
Dumitru Molosnic Egor Bashinsky
Avantaj Prim, Moldova
|
Bring your game to life with Spine and Unity |
| 30 minutes |
|
13:45* |
Imagi- narium |
GEN |
Nicolae Berbece
Those Awesome Guys, Romania
|
It's OK to not know what you are doing |
| 30 minutes |
|
14:00* |
Back End |
DESIGN |
Semyon Chera
Producer, game designer Redox Entertainment, Moldova
|
The Game Balance in Cows vs Vikings: Numbers and Emotions |
| 15 minutes |
|
14:00* |
Front End |
DESIGN |
Swapnil Revankar
, Moldova
|
Rigging for Games and Movies |
| 30 minutes |
|
14:15* |
Imagi- narium |
GEN |
Christopher Hamilton
IGDA, Finland
|
Building game dev communities |
| 30 minutes |
|
14:30* |
Back End |
BOARD |
Krzysztof Szafranski
Creative director at REBELatorium, Poland
|
How to publish your first board game? |
| 60 minutes |
|
14:30* |
Front End |
TECH |
Dmitriy Maximov
Lead Unity developer, Moldova
|
The Particularities of Developing WebGL Applications on The Unity 3D Engine |
| 15 minutes |
|
15:00* |
Imagi- narium |
Gen |
Alexander Dzyuba
CEO, Founder, Ukraine
|
The making of one of the best VR games through playtests. Case. |
| 45 minutes |
|
15:00* |
Front End |
TECH |
Sergey Mereutsa
CTO DQTeam, Crytivo Games Inc., Moldova
|
Serverless gamedata cloud |
| 30 minutes |
|
15:45* |
Back End |
ART |
Igor Udushlivyi
дизайнер, иллюстратор, Moldova
|
Eloquent and Functional Graphics for Games |
| 45 minutes |
|
16:00* |
Imagi- narium |
ART |
Travnicov Dmitrii
Simpals Studio, Concept Artist, Moldova
|
Character Creation. From Brainstorming To The Final Sketch |
| 30 minutes |
|
16:00* |
Front End |
TECH |
Grzesiek Mazur
Co-Boss/Programmer at Vile Monarch, Poland
|
Artificial Intelligence in video games |
| 45 minutes |
|
16:30* |
Imagi- narium |
BIZ |
Artur Rybicki
Commercial Manager at European Games Group AG, Poland
|
Publisher as Partner, Friend or Foe? |
| 45 minutes |
|
16:30* |
Back End |
BIZ |
Adrian Cociu
CEO & Founder at Oriplay.com, Moldova
|
How to deliver a project on time and save up to 200% from the project's budget |
| 15 minutes |
|
16:45* |
Back End |
BIZ |
Andrei Istrate
Manager at GameDev Academy, Romania
|
5 reasons why you're not successful (case study of Romania) |
| 45 minutes |
|
16:45* |
Front End |
BOARD |
Denis Horohorin
Business Development Executive at InthaLab, Moldova
|
The game and the social responsibility of games industry |
| 15 minutes |
|
17:15* |
Front End |
ART |
Denis Chera
аниматор Prochnost Studio, Moldova
|
Pixel Art Animation With The Help of 3D |
| 30 minutes |
|
17:30* |
Imagi- narium |
TECH |
Andrei Rudenko
, Moldova
|
Physics in 2D Platformers |
| 30 minutes |
|
17:45* |
Back End |
DESIGN |
Alecsandr Tsvetcov
, Moldova
|
Звук в Геймдизайне |
| 45 minutes |
|
17:45* |
Front End |
GEN |
Veaceslav Caburgan
CODIFUN - Educational Game for Youth, Moldova
|
Edutainment, game and future of education in a digital world |
| 30 minutes |
|