| Time | Hall | Group | Name | Country |  | Duration | 
    
  | 10:00* |  |  | ,  | Registration of participants / Coffee Break |  |  | 
	|  | 
  | 10:30* |  |  | ,  | Opening speech |  |  | 
	|  | 
  | 10:45* | Back End | BIZ | Serghey Ghimmelreykh Сооснователь сообщества МанжетыГД, Геймдизайн-эксперт, Russia | The development of gameplay schemes on the patterns of gameplay mechanics |  | 60 minutes
 | 
	|  | 
  | 10:45* | Front End | TECH | Andrei Gradinari Lead Game Designer, Founder Spooky House Studios, Moldova | First Steps in AR game development |  | 30 minutes
 | 
	|  | 
  | 11:00* | Imagi- narium
 | TECH | Aleksandr Shlygin Solution Consultant, Unity Technologies, Russia | Unity 2017 and Beyond |  | 30 minutes
 | 
	|  | 
  | 11:15* | Front End | TECH | Jozsa Szabolcs , Hungary | The reality of the Adoption Rates of Virtual Reality |  | 45 minutes
 | 
	|  | 
  | 11:30* | Imagi- narium
 | TECH | Grzesiek Mazur Co-Boss/Programmer at Vile Monarch, Poland | Technical postmortem of Crush Your Enemies and Oh ... Sir! The Insult Simulator |  | 45 minutes
 | 
	|  | 
  | 12:00* | Back End | DESIGN | Artyom Volkov Game Designer, Freelancer, Russia | Practical Balace of Weapons in Shooters |  | 60 minutes
 | 
	|  | 
  | 12:15* | Front End | TECH | Valentin Simonov Field Engineer, Unity Technologies, Russia | Typical Mistakes In The Work With Unity |  | 60 minutes
 | 
	|  | 
  | 12:30* | Imagi- narium
 | DESIGN | Matt Binkowski Game Designer, Techland, Poland | How we balanced Dying Light and how I screwed it up |  | 30 minutes
 | 
	|  | 
  | 13:00* | Imagi- narium
 | ART | Cernisev Evghenii Simpals Studio, 3D animator, Moldova | The Importance of The 12 Pricniples of Animation In The Era of Computer Generated Graphics |  | 30 minutes
 | 
	|  | 
  | 13:15* | Back End | BOARD | Wojciech Rzadek , Poland | Creative process in board game development |  | 45 minutes
 | 
	|  | 
  | 13:30* | Front End | TECH | Dumitru Molosnic Egor Bashinsky
 Avantaj Prim, Moldova | Bring your game to life with Spine and Unity |  | 30 minutes
 | 
	|  | 
  | 13:45* | Imagi- narium
 | GEN | Nicolae Berbece Those Awesome Guys, Romania | It's OK to not know what you are doing |  | 30 minutes
 | 
	|  | 
  | 14:00* | Back End | DESIGN | Semyon Chera Producer, game designer Redox Entertainment, Moldova | The Game Balance in Cows vs Vikings: Numbers and Emotions |  | 15 minutes
 | 
	|  | 
  | 14:00* | Front End | DESIGN | Swapnil Revankar , Moldova | Rigging for Games and Movies |  | 30 minutes
 | 
	|  | 
  | 14:15* | Imagi- narium
 | GEN | Christopher Hamilton IGDA, Finland | Building game dev communities |  | 30 minutes
 | 
	|  | 
  | 14:30* | Back End | BOARD | Krzysztof Szafranski Creative director at REBELatorium, Poland | How to publish your first board game? |  | 60 minutes
 | 
	|  | 
  | 14:30* | Front End | TECH | Dmitriy Maximov Lead Unity developer, Moldova | The Particularities of Developing WebGL Applications on The Unity 3D Engine |  | 15 minutes
 | 
	|  | 
  | 15:00* | Imagi- narium
 | Gen | Alexander Dzyuba CEO, Founder, Ukraine | The making of one of the best VR games through playtests. Case. |  | 45 minutes
 | 
	|  | 
  | 15:00* | Front End | TECH | Sergey Mereutsa CTO DQTeam, Crytivo Games Inc., Moldova | Serverless gamedata cloud |  | 30 minutes
 | 
	|  | 
  | 15:45* | Back End | ART | Igor Udushlivyi дизайнер, иллюстратор, Moldova | Eloquent and Functional Graphics for Games |  | 45 minutes
 | 
	|  | 
  | 16:00* | Imagi- narium
 | ART | Travnicov Dmitrii Simpals Studio, Concept Artist, Moldova | Character Creation. From Brainstorming To The Final Sketch |  | 30 minutes
 | 
	|  | 
  | 16:00* | Front End | TECH | Grzesiek Mazur Co-Boss/Programmer at Vile Monarch, Poland | Artificial Intelligence in video games |  | 45 minutes
 | 
	|  | 
  | 16:30* | Imagi- narium
 | BIZ | Artur Rybicki Commercial Manager at European Games Group AG, Poland | Publisher as Partner, Friend or Foe? |  | 45 minutes
 | 
	|  | 
  | 16:30* | Back End | BIZ | Adrian Cociu CEO & Founder at Oriplay.com, Moldova | How to deliver a project on time and save up to 200% from the project's budget |  | 15 minutes
 | 
	|  | 
  | 16:45* | Back End | BIZ | Andrei Istrate Manager at GameDev Academy, Romania | 5 reasons why you're not successful (case study of Romania) |  | 45 minutes
 | 
	|  | 
  | 16:45* | Front End | BOARD | Denis Horohorin Business Development Executive at InthaLab, Moldova | The game and the social responsibility of games industry |  | 15 minutes
 | 
	|  | 
  | 17:15* | Front End | ART | Denis Chera аниматор Prochnost Studio, Moldova | Pixel Art Animation With The Help of 3D |  | 30 minutes
 | 
	|  | 
  | 17:30* | Imagi- narium
 | TECH | Andrei Rudenko , Moldova | Physics in 2D Platformers |  | 30 minutes
 | 
	|  | 
  | 17:45* | Back End | DESIGN | Alecsandr Tsvetcov , Moldova | Звук в Геймдизайне |  | 45 minutes
 | 
	|  | 
  | 17:45* | Front End | GEN | Veaceslav Caburgan CODIFUN - Educational Game for Youth, Moldova | Edutainment, game and future of education in a digital world |  | 30 minutes
 | 
	|  |