About the conference GAME FACTORY 2015:
We'd like to say some words about our event. It would be a conference, short yet interesting. Special guests will try to share their experience in game development with you.
We'd like to introduce you to our event, it's a short yet interesting game conference in the heart of Chisinau, Moldova. Our special guests have come to speak and share their passion in game development experience with each one of you.
You will have a chance to hear intriguing and passionate speakers such as Andrei Gradinari of "Spooky House", as well as a former "11Bits Studio" programmer Grzesiek Mazur who's now running his own studio - "Vile Monarch" and who was recently involved in the creation of the highly acclaimed survival videogame entitled "This War Of Mine". Our speakers will also touch subjects like game engines, and specifically Unity3D. Expect lots of surprises and highlights!
We're throwing a warm and friendly afterparty where you'll have the opportunity to engage and socialize with the community.
If you have an interesting speech you would like to present at our conference, feel free to contact us via a direct message on our facebook event page.
P.S. Our event day coincides with Grzesiek's birthday, so let's cheer up for him! Any special ideas or gifts are very much welcome too.
Andrew DotsenkoOn the way to good game design
We speak a lot about the design theory: how to create interesting mechanics, user-friendly interface or new method of monetization. But why having such recourse and specialized skills of the team the design of one game is good, but the design of another one is not? What peculiarities of operating culture lead to quality game design? The report reveals the successful way from brilliant idea to its realization.
Andrew Dotsenko is a Game Designer at Ubisoft Kiev studio who recently worked on PC versions of Ubisoft AAA projects such as Far Cry 4.
Prior to working at Ubisoft, Andrew worked at Ukrainian office of Arkadium, New York based game development company. During his time at Arkadium, he has worked on projects for Microsoft Game Studios, such as Microsoft Sudoku and Microsoft Jigsaw.
Andrew has been working in the game industry since 2004. His portfolio includes casual games for Absolutist and Alawar/Bigfish, games for social networks and mobile phones, level design for MMORPG Allods Online, and even crazy Stalin vs. Martians RTS!
Andrew's two main areas of expertise are gameplay and UI/UX design.
Mattias Ditto DittrichMake It Wiggle or How to Make Cool Art with No Talent
The main skills: 2D art, animation, audio, game design, game development, music, programming, quality assurance. Apart from making games, Mattias sings in a band, plays guitar, draws and even cook.
Grzesiek MazurThe Art of Prototyping. Case study: This War of Mine
Programmer/Co-Boss of the Vile Monarch. Specialized in gameplay and AI programming. Teacher at Warsaw Film School and Academy of Games and Post-Production. Amateur musician and board games enthusiast.
Alexander DzyubaPlaytests: a step-by-step guide
CEO at Playtestix. Alexander Dzyuba has a great experience in development and realization of marketing research projects. Works at strategic development of Playtestix company; there are more than 620 successful playtests behind him. Client-focused perfectionist and workaholic :)
Ivan ZareaBuild a Game In Two Days
Ivan is a Rails dev doing consulting for startups. Works as an invited professor at the Technical University of Moldova, where he taught advanced software engineering to last-year students. Ivan has also organized several meetups and hackathons locally, both for students and professionals.
Vlad DrahneaGame dev adventures for dummies
iOS Developer from Chisinau. Currently works in Endava and PIE Dev Studio. Studied at the Moldova State University. BS, Informational Technology Engineer.
Emilia MihailaRecruitment challenges in gaming industry from Romania
Technical IT recruiter from Bucharest, Romania. Managing a variety of projects in the field of human resources, projects of temporary employment, recruitment search and selection, projects in the IT industry and also she was dedicated consultant to the international project EURES.
Roman KrolencoBasic rendering. Materials, VFX, Post-Process
2004 - 2011 Pipe Studio. Technical director. Major focus: the formation of strategy of rendering, shader, general pipeline. 2011 - today. Black Wing Foundation. RnD manager. Since 2014 - Epic Games support-partner.
Roman LeschenkoAnimating the worlds, principles of Blueprints and AI
2008 - 2010 Pipe Studio. Started from modeling/texturing, gradually moved to level design, next - to the department management. Involed in such projects as MMORPG 8th Day, Ghosts of Bookland, The Book of Masters. Since 2010 - technical artist in Black Wing Foundation. Among projects - horror-quest In Fear I Trust (App Store's "Editor's Choice", 2 times), arcade racer Monster 500, iOS porting of Brothers arcade: A tale of Two Sons (App Store's "Editor's Choice"). Since 2014 - Epic Games support-partner.
Sergey Mereutsa"How to patch the Universe or everything you wanted to ask about the organization of game testing, but you won’t learn from big bosses"
or everything you wanted to ask about the organization of game testing, but you won’t learn from big bosses.
Sergey Mereutsa started to work in IT sphere being a student of the Department of Mathematics and Computer Science in USM (Moldova State University). Worked as a system administrator in a big market, then – as a CTO in a company, providing a local TV channel.
Since 2005 – co-founder and CTO of his own IT company. Freelance consultant and auditor in many local and foreign companies.
Olea ZamisnaiaMaking a Free-to-Play casual game in Moldova
Olga graduated from UTM (Technical University of Moldova), was doing an internship in Vlerick Management School. Since 2012 – game developer. Has a creative approach, creates conceptually new apps.
Riccardo FedeliDeveloping games for brands
Founder at OFARM, Riccardo has more than 12 years of experience in the IT industry. He started his working experience as product manager and producer for an Italian videogame publisher. From there it comes the passion for gaming and innovative projects, which further on Riccardo had introduced in his own company. Currently he is involved in web, mobile, gaming, social projects and startups.
Adrian CociuHow to promote your game worldwide
Adrian started to create his own games after graduating from UTM (Faculty of Informatics and Computer Science). He has been fascinated by the world of videogames since childhood. Adrian is the founder of Oriplay.com, specializing at apps development. The main aim: apps for people in different corners of the world. The main concept: only a real quality game can turn on the gamers all over the world.
Andrei GradinariFrom Doodle Train's Failure to Rail Maze's success
Andrei is the Lead Game Designer and Founder at Spooky House Studios, an iPhone game development startup studio with 3 mobile games on App Store/ Google Play, with over 30 million downloads worldwide. Professional game dev for smart phones since Apple App Store launch in 2008.
Gutan MihaiLet's talk about "Hologram Reaction"
Mihai was born in Soroca. He has been fascinated with PC work since childhood, so decided to get education in IT field. Mihai has been working in software engineering for more than 10 years. Managed to do many projects of various scales. Hobbies: fishing, rock music, football.
Nikolai ManolovVirtual reality
Born in 1984. Graduated from MSTU (Moscow State Technical University), Faculty of Informatics and Computer Science. 2005-2009 - lived in USA. 2009 - created Paycont company. 2013 - launched the project data360.ru - mobile workforce management. 2014 - established eLucru - training center. Launched 9 startups in total. Certificated TIPS trainer (Theory of Inventive Problem Solving).
Ilya TurshatovThe basics of work in Unity
Ilya Turshatov will represent Unity3D. Was born in 1987. Graduated from Odessa National Polytechnic University. 2011-2012 – test-engineer in Luxoft. 2012 – present time - works in Ukrainian department of Unity3D as software development engineer.
Dmitrii GervasGreen Way Project: through hardships to pre-beta version
Dmitrii Ghervas was born in 1980. Professional game designer. Hobbies: photography, filming, 3D design, philosophy.
Swapnil RevankarAsset creation
Swapnil Revankar - character TD in FroggyHeart. Was born and raised in India, graduated Somaiya College in Mumbai. 5 years experience in 3D design. FroggyHeart company, where Swapnil currently works, is British animation studio with departments in various countries. The main project of the company - animated film "Froggy Heart".
Dmitrii GangaliukINTRO VR
Dmitrii - is a certified accountant, but he has never worked in the specialty. At the age of 29 Dmitrii started his own business and was entirely taken up with it consequently. Together with young team of enthusiasts he started the brand new development for Moldova - virtual games for Oculus Rift.
21 Nov
22 Nov
Dev - development Use - useful
Proj - projects Tech - technologies
Start - for beginners Test - testing
Time
Hall
Group
Name
Country
Duration
09:00*
,
Registration of participants
10:00*
Hall 1 Hall 2
Dev
Sebastian Delen
Ubisoft, Ukraine and Romania
Opening speech
10:20*
Hall 1 Hall 2
Dev
Andrew Dotsenko
Ubisoft, Ukraine
On the way to good game design
40 minutes
11:20*
Hall 1
Dev
Mattias Ditto Dittrich
Forgotten Key, Sweden
Make It Wiggle or How to Make Cool Art with No Talent
30 minutes
11:20*
Hall 2
Start
Ivan Zarea
Enthusiastic, Moldova
Build a Game In Two Days
10 minutes
11:35*
Hall 2
Start
Vlad Drahnea
Enthusiastic, Moldova
Game dev adventures for dummies
10 minutes
12:00*
,
Break
30 minutes
12:30*
Hall 1
Start Dev
Roman Leschenko
Epic Game (unreal Engine), Ukraine
Animating the worlds, principles of Blueprints and AI
60 minutes
12:30*
Hall 2
Use
Adrian Cociu
CEO Oriplay.com, Moldova
How to promote your game worldwide
15 minutes
12:45*
Hall 2
Use
Oleg Brailean
iOS app & games developer,
General overview of Cocos-2d-x capabilites
15 minutes
13:00*
Hall 2
Use
Emilia Mihaila
GameLoft, Romania
Recruitment challenges in gaming industry from Romania
30 minutes
13:30*
Hall 1
TEST
Sergey Mereutsa
CTO DQTeam, Crytivo Games Inc.,
"How to patch the Universe or everything you wanted to ask about the organization of game testing, but you won’t learn from big bosses"
50 minutes
13:30*
Hall 2
Use
Riccardo Fedeli
CEO OFARM, Moldova
Developing games for brands
20 minutes
13:50*
Hall 2
Use
Oleg Revulets
REVI Outsourcing,
What game technologies are used in other spheres
15 minutes
14:05*
Hall 2
Proj
Alecsandr Tsvetcov
Bully!,
Ingame Atmosphere
15 minutes
14:30*
Hall 1 Hall 2
Test
Alexander Dzyuba
PlaytestIx, Ukraine
Playtests: a step-by-step guide
60 minutes
15:30*
,
Break
30 minutes
16:00*
Hall 1 Hall 2
Start Dev
Grzesiek Mazur
Vile Monarch, Poland
The Art of Prototyping. Case study: This War of Mine
55 minutes
17:20*
Hall 1
Tech
Nikolai Manolov
CEO Elucru.md, Russia
Virtual reality
30 minutes
17:20*
Hall 2
PROJ
Gutan Mihai
CEO and founder la CoderArt, Moldova
Let's talk about "Hologram Reaction"
10 minutes
17:35*
Hall 2
PROJ
Olea Zamisnaia
Game Producer, Moldova
Making a Free-to-Play casual game in Moldova
10 minutes
17:50*
Hall 1
Start
Dmitrii Gangaliuk
Oculus Rift, Moldova
INTRO VR
30 minutes
17:50*
Hall 2
PROJ
Andrei Gradinari
Spooky House, Moldova
From Doodle Train's Failure to Rail Maze's success
60 minutes
18:20*
Hall 1
Dev Test
Dmitrii Gervas
Indie Developer - Moldova, Moldova
Green Way Project: through hardships to pre-beta version
20 minutes
19:00*
Organizers
,
Closing speech
13:00*
Ilya Turshatov
Unity3d, Ukraine
The basics of work in Unity
60 minutes
14:10*
Roman Krolenco
Epic Game, Ukraine
Basic rendering. Materials, VFX, Post-Process
60 minutes
15:20*
Swapnil Revankar
Froggyheart, Moldova
Asset creation
40 minutes
16:30*
Sergey Mereutsa
CTO DQTeam, Crytivo Games Inc.,
How to represent a requierments list to graphic designer in a right way